Masquerading and port forwarding are not allowed. Incoming HTTP (port 80), HTTPS (port 443) and SSH (port 22) traffic is allowed and since there are no restrictions on IP versioning, this will apply to both IPv4 and IPv6. With those out of the way, lets get started with the guide. This tells us that the dmz zone is our default which applies to the eth0 interface, all network sources and ports. Don't complain in the comment section about issues that can be solved simply by reading these 3 notes, I will not respond if you do. In order to create one, please read Section 14 of this guide: (The PHA Portability Status List is located under Highlights on the. You will need to create a 'custom' folder in order to properly understand this guide and it's contents. New families may not be able to port immediately they may have to live in the. This guide only pertains to extracting models from the Workshop, not from the main game itself.Ĥ. Anything else is not going to be covered in this guide as I do not have the proper knowledge on how to do so.ģ. All the machine-dependent and operating system-dependent files in the library are in the subdirectory sysdeps under the top-level library source directory. This guide only pertains to the procedures necessary to port models from the Workshop into SFM. If you need any help with these bugs, please contact the r/SFM Discord Server for advice, as they contain the most experienced users out there who can help you with any problem you may face.Ģ. Bugs may arise during your porting experience which may not be covered by this guide. Before we get started, I would like to make a few quick notes.īig lady. Hi, my name is Tom Yamaza, and in this guide we will be going over how to rip a model from the GMod Workshop and extract it into SFM.
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