This component randomly chooses new monsters for the rest encounters in the game, excluding indoor/city maps where you normally don't get attacked. For Baldur's Gate Enhanced Edition and EET, there is the option to include Siege of Dragonspear monsters in the new monsters selected. This will be most noticeable in the wilderness maps of Baldur's Gate 1, but does affect Baldur's Gate 2 as well. This component randomly chooses new monsters for all of the spawn points in the game. The mod contains several components that can be installed independently of one another: There is no option for EET to only randomize BG1 or BG2 but not both. If you think that the randomizer has changed an enemy that shouldn't have been, or hasn't changed any enemy that you think it should, please let me know the enemy/map and I can look into it.įor EET users: Currently, only the EET components are able to be installed for an EET install, which means that the randomization will be throughout the entire trilogy. If required, you can re-install the mod components and that will re-randomize the monsters. ![]() ![]() I have attempted to ensure no quests or events are broken by this mod, but you may find that certain areas are much tougher or easier than you've found before, and there may be enemies that require magical weapons or specific elements to defeat before you have them. ![]() As this is an enemy randomizer, there may be some unexpected results when playing.
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