Minecraft folder, you can open McHorse's mods configuration screen (by pressing Ctrl 0 in the world), select Blockbuster in the list on the left, and then click on Open models. You can put model folders, within other folders within. minecraft\config\blockbuster\models\, and they will be displayed in a separate morph category under Blockbuster's models (which is good for organization). You can rename the model folder by adding two underscores, i.e. _ in front of the model folder's name, and it will make Blockbuster ignore any model folder starting with _. Blockbuster's model JSON format ( model.json file).Supported formatsīlockbuster primarily supports three model formats: Same works with nested folders, but all of the models within will be ignored. If you need to import Blockbench models, you can either export them as OBJs (following this tutorial) or using my Chameleon mod (following this and this tutorials). OBJ is a widespread 3D format for static models, i.e. There are multiple videos that show how to import OBJ models into Blockbuster mod, like these: doesn't contain any animation data, and therefore can't be animated by itself. Moving the texture(s) to skins folder (see Texture(s) section below).mtl (if it exists) file(s) into the model folder Installing OBJ models is in theory as simple as: Importing static OBJ models (2019, still works to an extent).Importing biped OBJ models (2020, with basic animations).Importing static OBJ models (most recent livestream). Scale, some models found on the internet can be quite gigantic, I found some that are bigger than 400 blocks tall.If your model doesn't appear correctly in the game, it's recommended to check the model, by opening it in Blender, for following things: However, due to complexity of models that are usually uploaded on the internet, if you have no experience in loading OBJ models into Blockbuster mod, you'll encounter some issues at one point, therefore read a little guide/check list below. Obviously, such model won't appear at all because it will most likely clip the far plane. Mesh names, in Blender's outline, check that names of individual mesh objects use only numbers, English letters (with no accent) and spaces, hyphens or underscores.Orientation, some models found online can be rotated in the wrong direction, because it could be either a part of some composition, or maybe some game engines/3D software work with different coordinate system, so if the front of the model, isn't aligned with positive Y (see how it's done here).So what you need to do is to downscale that model. Blockbuster works poorly with Unicode (at least at the moment of writing of this) and there would be loading issues where the object will appear as a cube when having a name that contains Japanese, Chinese, Cyrillic, Latin with accents, etc. N-gons, if you model have holes in it, you can either try to update to Blockbuster 2.3.1 or above, or when export (or re-export) the model with Triangulate Faces option in File > Export > Wavefront OBJ dialog enabled.So if there are foreign characters, rename both object and data name (like shown here). Basically, before 2.3.1, Blockbuster didn't support non triangle or non quad faces, which use more than 4 sides to make a face, so triangulation is the easiest way to fix those holes. Once everything is checked, you need to export the model by going File > Export > Wavefront OBJ. Enable appropriate options (if your model has only one texture, make sure to disable Write Materials) and overwrite the. OBJ models can come with one or multiple textures. Sometimes they can come not only with textures, but also with material file, which can provide solid color materials, which might remove necessity for textures.
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